Better than Paladin in every utilitarian way (even as an AI partner). What a fantastic upgrade to Duran, a strong heal that becomes even stronger, and an absolutely exceptional mix of Abilities just from the Boosters. (INT 27) Heal Upgrade's healing increase only applies to the user wearing it.(SPRT 27) Heal CS Boost II provides Duran with 24% CS upon healing, your choice in spamming healing for CS or have it as a bonus for when you actually need healing.Max any of STR, STA or INT for next class change Stat Boosts.MGC DEF = SPRT + Equipment Magical DefenseĪny combination of these: (Use according to party needs).You do not gain a total bonus of +20 in "damage", Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength. A stat increase to your base stats depending on the class you pick.ĭo not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats.CS gauge: increases to 300% and 400%, respectively. ![]() Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class. Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot forgoing the necessity of equipping it.
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